Wednesday, September 15, 2010

Dead Rising: Patient Zero A Bigger Taste

'A Bigger Taste...' is an achievement in Patient Zero, the name being a play off another achievement, 'A Taste of Things to Come'. I had to play through the game a couple times to complete this one and thought I'd share. A Taste of Things to Come is easy to get, just build any combo weapon, I got mine from the Spiked Baseball Bat, but A Bigger Taste requires building all the available combo weapons in Patient Zero. Here is you're guide to A Bigger Taste:

1. Spiked Baseball Bat: A box of nails and a bat, you can find both of these in the safehouse garage, right beside the workbench. This is a great default weapon.
2. Improvised IED: A box of nails and a propane tank. Another simple no brainer that can be built without leaving the safehouse. Once you've built it find a group of zombie's, hold the attack button to slam it into someones back, then run away and shoot the tank, works great for crowd control.
3. Molotov Cocktail: A bottle of whiskey and some newspaper. There is whiskey is in the junkyard behind the safehouse but I had to go outside to get the newspaper; closest one is in front of the pawnshop down the street. Not as good as the IED, but a lot quicker to use when the time crunch is on.
4. Drill Bucket: An electric drill and a bucket. There are several drills in the safehouse, including on the shelves in the garage, by the car, and the bucket can be found in the store room with the ladder to the roof. A fun weapon to be sure, but requires picking up off the ground after each use. Trust me, you've got better uses for inventory space!
5. Kayak Paddle Chainsaw: Kayak Paddle and a Chainsaw (duh) and you need to leave the safehouse for both parts. There is only one paddle on the map, on the walk beside the abandoned watch repair shop, directly across the street from the safehouse door. Chainsaws can be found in the hardware store down the street, just before the quarantine area, and a workshop is attached to the store. Works great, you're basically untouchable, but doesn't last long enough to be a main weapon and it slows you down.
6. Foamdome: Beer bottle and construction helmet. There is only one helmet on the map, on the roof of the building attached to the Sporting Goods store; you run past it going to unlock the Sporting Goods store. Beer is all over the place, check the bar across the street from the Sporting Goods store if all else fails. This one isn't a weapon, it allows you to carry a couple food items in one inventory slot.
7. Electric Rake: Car Battery and Leaf Rake. Rakes are all over the map, including in the hardware store, but there is only one battery in the map. When you exit the quarantine area there is an alley running to your right, just past the stalled cars; run down the alley, around the corner and you'll see the battery sitting on top of the dumpster up against the building. I really liked this one, but the battery retrieval is tough, it doesn't fit in an inventory slot so you're hands are full during the run back.
8. Boomstick: Shotgun and pitchfork. Shotguns are in a few places, Sheriffs office and sporting goods store, for example, but there is only one pitchfork, behind the door of the bar beside the gas station oddly enough. This is a great crowd control weapon, clearing groups with each shot.
9. Airhorn: Spaypaint and Roadcone (Pylon). There are two cans of paint in the map, one on the roof of the safehouse and one in the alley behind the sheriff's office. Roadcones can be found in the quarantine area or outside the workshop attached to the department store. A largely useless weapon, unless you have all the time in the world and more inventory slots than you know what to do with.

The airhorn took me the longest, despite the can of paint being one of the first items I picked up, I just couldn't figure out what to attach it to. One other point, there are 3 workshops in the map, in the Safehouse, beside the hardware store, and off the parking lot behind the department store. Hope that helps someone out.

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