So the last post I promised to finish up my the Left 4 Dead review and here it is. I've already covered the general game and some of the broad details, team play, mechanics, etc. so I'll get down to some specifics this time.
The infected consist of 7 types:
1. Common infected, these being general zombie types. They hang around everywhere and make life a general nuisance for you. The good news is a solid headshot puts them down everytime.
2. Hunters, a big pain and can be deadly. If you hear a high pitched scream you can expect to get jumped by a hunter. They crawl along the ground and pounce from a distance; once they have you on the ground they literally proceed to rip your guts out. Good news, if you see one pounce you can usually hit it with your melee attack and kill him before he can get up and jump again.
3. Smokers,more a nusance than anything else. They run around and use their tongues to grab you from a distance; however the tongue can be shot off and they have very little physical attack, they mainly hold you for the common infected to take care of. No problem if you have a little help from your friends
5. Boomers are big fat dudes that puke on you; the problem is that the barf has a pheremone that attracts that common infected, a bad scene if you're low on ammo. Good news here is they make a lot of noise and make a big target for an easy kill.
6. Witches are scrawny little women who sit around and cry and generally whine a lot. If you leave them alone they leave you alone, although the AI excels at spooking witches. Once they are pissed they attack who ever woke them up and don't stop till that person is dead; once the offender is dead they leave everyone else alone and go back to sleep. Turn off your lights when you hear a wicth and leave them off until you know where she is.
7. Tanks are giant roid-raging SOB's. These are the ones that make you wish for a rocket launcher, but if the team responds correctly they are killed quickly, you just have to keep moving and not let yourself get cornered; a molotov helps too.
As for weapons the game doesn't get real inventive, you default with a pistol with unlimited ammo and, if you find a second, you can dual weild, a life saver when you hit the ground during a swarm. The beginning also gives you the option of an Uzi or a standard shotgun, they both have their pluses, but personally I'm a spread the ammo type player so I go with the Uzi, bigger magazine and faster reloading, however you pay in hitting power.
As the game goes on you get the choice of picking up an M-16, an automatic shotgun, or a hunting rifle, looks like an mini 14. Here I generally go with the M-16 but I'll get into my personal gaming tactics another time. The shotgun is great for tanks and close in work but the hunting rife takes some skillz to use right.
Finally you get the explosives, your choice between a Molotov or a pipe bomb. The molotovs are great for area denial, throw one and let the zombies rush through the flames. Plus they do decent damage to the special infected, and when you're low on ammo and a tank is rushing at you out of an alley you need all the help you can get. The pipe bomb on the other hand is one of the best things I've found in any game I've played, it beeps and has flashing lights, attracting every zombie within range; save these babies for when you have to make a rush across an infested area such as the final run to the rescue vehicle.
Not a whole big bunch more to the game, 4 different campaigns, a city, a small town, a rural countryside, and an airport, each with their own high and low points. All about the same length with the same problems, just different settings, but they all make for good zombie kiling fun if you can find the right people to play with
What it all boils down to is this game is a gooder! Get some friends together and get on a server and you won't be dissapointed. I've played this on both the PC and the 360 and can vouch for the play on both of them so take your pick and get shooting.