I've given this considerable thought and come to the conclusion that it left the parts that really made it work in Rapture and tried to forge a path into country that wasn't built for paths. Rapture was dark, shadowy, claustrophobic, and scary, the very city itself made you feel like it would kill you without a second thought: Columbia is often bright and airy, and, at times, cheery. Yes, the further you get into the game the darker it gets, figuratively and literally, but it still feels too open, I never got a sense of danger from anything environmental. I did respect the thematic religious overtones of the game, they were a great metaphor, but ultimately did nothing for me on a personal level, it felt more like window dressing;I actually identified with Andrew Ryan and his Libertarian agenda in Rapture, helping me invest in the experience.
Although it is not without its charms... |
If you get this cheap, pick it up, I'll give it a 6/10, it's not a bad game, but it amounts to little more than a time filler, not an experience. A much better name for this would have been Bioshock: Call of Duty, it's just another big budget project that can't forget it's past success.
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