The game plays like a boardgame, skipping all the drudgery of setup and waiting for dice rolls. I had no trouble getting into it: you're in control of a mass evacuation during a zombie outbreak using a helicopter and assorted mercenaries. Each level starts with you placing your resources and choosing a landing site for your chopper with a set number of civilians to rescue for success.
The blend of simplicity and complexity is sublime. |
I also enjoy the 1960's art menu style, told in the fashion of a surfer movie, complete with matching, unique, soundtrack; don't ask me why that works, it just does. The vignettes that appear between screens are a bit odd, but well done, I thought they added to the overall experience and set a great tone for the game.
I'm rating this a 9/10 right now. I didn't spend a lot of time with the game before writing this so the "fun" may wear out before long, and I don't believe the strategy style is a win for all people, but it sure looks like there is a lot of replayability with this little gem.
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