The game tells a bit of a story and I appreciate the form it takes, giving a comic book panel style display:
and, to be fair, the entire game feels like reading a comic book, gameplay and all, which CAN be a very good thing if done right. This one, however, isn't. At it's heart this is a standard space shooter, albeit a 3rd person shooter, not too far removed from the Alien series (no big surprise there). You roam through a space ship finding pieces to unlock progress (a key to open a door, etc.) encountering aliens you need to shoot as you go. That should all work, but, you ever notice how questing in a game is all good and fine until you come into a quest that sends you to Point A, then tells you you need to go to Point B, before sending you to Point C, then back to Point A to continue, turns out to be the most painful ones? Yeah, that sums up this whole game. It's an endless series of run and fetch quests:
OMG, there's a fire! Quick run back half way across the ship to activate fire suppression (shoot 3 aliens)! OH NO, the panel isn't powered, find the generator and fire it up (shoot 5 aliens, 2 of them really big)! Fire out? Good, lets go back to Point B to activate the console, then all the way back to that first door and find out why we need to backtrack again (Shoot 8 aliens, assorted sizes). Rinse and repeat until your eyes and ears bleed.
I want to play this game, I'm very curious about the story, I'm pretty sure I know how it'll end, but it's about the journey of getting there, and it is one of the better visually crafted games I've played in quite sometime:
Check out that kick ass fire! |
Bottom line, I'd recommend giving this bad boy a pass.
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