Wednesday, October 27, 2010
Fable 3 - Hmmmm
Thursday, October 21, 2010
WoW Patch 4.0.1, One Week Later
It's been a week since the big patch was released and it looks like everyone has settled in and adjusted, I know I have. I admit to missing a few abilities, but by and large it looks like most of what was weeded out was not important; the few missing spells were ones I rarely, if ever, used, and, while I haven't noticed any difference with my Warlock, most classes are reporting major power buffs.
I still haven't played my hunter, but I did give my Paladin a couple runs at the headless horseman and I really notice the streamlined interface there; again fewer spells, but the ones I'm left with make more sense and I feel like I'm getting a more complete play with that toon.
The biggest problems I have found have been around the dungeons, getting in and out is more problematic and disconnects, although becoming rarer, still plague the busier instances. Having said that though I'm very impressed with how people are handling the disconnects, some frustration, but no unwarranted rudeness towards players getting punted. In several cases I have still been part of the group when I got logged back in. Exiting an instance to find I am no longer mounted on a flying mount are a bit harder to deal with, repairing epic gear is expensive!
Although the initial shock was a little overwhelming I think things have worked out well in Azeroth. Change is always hard to deal with and is usually met with heavy resistance, so it's often better to use the band-aid method that 4.0.1 used, everyone says "Ouch, that hurt" but then realizes they're at least as well off as they were before, and, in some cases, better.
Wednesday, October 13, 2010
Warcraft Patch 4.0.1
Blizzard released patch 4.0.1 yesterday, introducing major, sweeping, changes to the game; consider it a foreshadow of what's coming to Azeroth when Cataclysm comes out. I got the patch installed and ran a few instances and did a little questing last night (gotta do my dailies) to see how things are going and thought I'd share some thoughts.
Not surprisingly I heard a lot of complaints about everything, many people summing up their thoughts with the phrase "Blizz has wrecked WoW!". Do I think Blizz has wrecked WoW? In a word, no, but I do share the general feeling of frustration over what has happened with some of the class changes. What it boils down to? I now have to relearn how to play my class.
My main is an Affliction Warlock who I have lovingly brought from a level 1 nobody to a level 80 powerhouse over the last 6 months and it's difficult to see that essentially thrown out the window and replaced with something I don't quite understand. What happened to my spells? What they left me with has changed drastically, they plain threw away a few of them, and they gave me a couple I don't fully understand. I'm really not looking forward to logging in with my Hunter or Paladin and dealing with the mess created for them.
Talent points? Let's forget the money I spent respeccing her talents to tweak her DPS, that was my choice, but in the new system, they are not nearly as customizable, way fewer points to assign and for some reason I no longer either generate or require soul shards. Not a bad thing as shard management was always a bit of work, but it gave playing the 'lock another facet that I enjoyed. I want to change demon's? Fine, but I need someone's soul to sacrifice first. Soul Burn loses a bit of something when you no longer need a piece of someone's soul to use it. The new glyph system is kind of cool, but again it takes something away from the game when you allow people to retain the knowledge after changing glyphs.
I could go on, but I think that sums up most of the frustration, it sums up mine anyway. Am I going to quit playing WoW because of this? No, I'm not, and I honestly don't think it's going to chase many other people away either; definitely a few will leave, but they were probably looking for an excuse to quit playing anyway. I can actually see this generating more interest in the game and bringing and keeping more players, which equals more money for Blizzard and, by proxy, more money and better content. The changes have, by and large, simplified the RPG aspect of the game and distilled it to a point that more people can recognize and manage; not exactly what I was looking for, but I'll learn to manage.
It's easy to be angry about change but being easy doesn't make it right. At the end of the day this is simply a game and it's time to learn a few new rules.