Wednesday, December 22, 2010

The Lobo Paramilitary Christmas Special

I just had to share this one. If you don't know who Lobo is I linked it for you, and if you do then you need me to say nothing more.

I can't say I loved everything with the Lobo name on it, as a matter of fact I'll go so far as to say some of it was complete crap, but when it was good it was good, and the very finest of his works also happens to be a Christmas special.

I had originally seen this 5-6 years ago but since lost the file; fortunately YouTube seems to be the universe repository of the collected works of all things watchable (and many, many unwatchable), so here it is again:

Monday, December 20, 2010

Christmas Viewing List

This time of year just doesn't seem complete to me until I've partaken of some Christmas viewing. I'm not talking about the plethora of kids specials, I don't even recognize half the shows putting specials out, and even I don't pretend to have enjoyed the Star Wars Christmas Special, although I do remember watching it live when aired in 1978.

Here are the top 5 shows I must watch for Christmas to be complete for me:

1. Elf: My whole family loves this movie, Will Ferrell's best work, and it seriously looks like James Caan wants to kick his ass through the whole movie. Throw in some Ed Asner and Bob Newhart and it's a lot of sweet syrupy fun.
2. National Lampoons Christmas Vacation: 20 years later and this movie doesn't feel dated at all. Chevy Chase isn't my first choice for comedy, but when he's in the right spot it's hard to argue with him. I think this may be his best movie.
3. A Very Special Family Guy Freakin' Christmas: My wife bought this for me on DVD a couple years ago (have I ever mentioned how great my wife is? 'Cause I really should, she rocks) and it contains the added bonus of the best American Dad episode, "The Most Adequate Christmas Ever". Little known point here, unless you watch the show regularly, but American Dad puts out a kick ass Christmas episode every year, however this one has the best line I've ever heard on TV "I don't know why Francine is mad at me for always being right. I don't get mad at her for always being wrong." I personally live by those words!
4. Simpsons: This can be either the pilot episode, Simpsons Roasting on an Open Fire, where Homer plays Santa and brings home Santa's Little Helper, or Marge be Not Proud, where Bart gets caught shoplifting. Marge be not proud is a better written story, but the Bart heavy episodes are never as strong as the Homer ones. Either way I gotta see at least one of them, preferably both.
5. A Christmas Story: Although the events take place roughly 20 years before I was born I still have an affinity for Ralphie and his dilemma. This is not the best movie I've ever seen, but I think I like it because it reminds me a lot of my childhood, and how do you not enjoy the Chinese waiters singing Deck the Halls at the end of the show?

Monday, December 13, 2010

Movies to Watch in 2011

I ran across this list this morning and thought I'd share it. Can't say as I'm looking forward to all of them, but there is some seriously cool looking movies in this list:


I have to say The Thing appeals to me a lot simply because of the reported lack of CGI in it; I don't mind CGI and it's come a long way since it was first used in the 90's, but there is something to be said for the handcrafted art of a monster built by human hands, I really miss the good old stop action effects sometimes.

Top of my list? Tough call, with both Thor and Captain America coming out, not to mention Cowboys and Aliens. For that matter, I'm also looking forward to the new Transformers movie, I honestly don't know why people have a problem with Michael Bay, that dude knows how to blow shit up! (The total lack of Megan Fox should increase the experience of this movie as well.)

Thursday, December 9, 2010

World of Warcraft: Catackalysm

If this isn't the funniest thing I see today, or possibly even this week, I may actually poop myself:


I've got nothing else to add to this.

Wednesday, December 1, 2010

The Walking Dead - Update

Coming in to the end of the first season, there were only 6 shows initially made, I have to say overall I'm happy with it, although it doesn't quite live up to what it's trying to be.

Although the main themes and ideas of the comic are intact the story has moved from the first episode of being a reasonable facsimile to the last episode being nothing conceived of in the printed form. Whereas the first episode actually used real material from the first few issues, the final episode has people still alive who shouldn't be gong into situations that were never in the comic. I think what we have here is a zombie IP that AMC felt they needed a pedigree to attach to it.

Having said that my only real problem with the show is the gorefest they feel they need to include; the gratuitous bloody violence that they include so they can hopefully rope the more hardcore zombie crowd in with. I'm not afraid of blood and I'm not grossed out by the mess they make doing this, but it does bother me a bit simply because it disrupts the flow of the show. There you are spending half an hour watching some meaningful character development then bang, you've got some of the most grotesque violence ever seen on TV in your face, followed by another 20 minutes of meaningful character development. Like I said, it doesn't really flow, and it's guaranteed once per episode:

Episode 1: The horse being eaten.
Episode 2: butchering a zombie corpse with an axe.
Episode 3: Shane beating the hell out of an abusive husband (by far the least gore, but it goes on a long time).
Episode 4: A zombie feasting during the camp attack.
Episode 5: Pick to the head on already dead corpses.

Did they add to the story? The events themselves did, but the gore almost outweighed the story development and I think instead of bringing the hardcore on board, who will be bored to tears during the other 45 minutes of the show, they're going to be alienating the casual viewer who otherwise might be interested. I'm talking about people like my wife; the story lines fascinate her, but she can't handle the blood and guts (and I mean literally guts). Yes the antagonist is a gross disgusting creature (all of them), but we don't need to watch them attack an already dead zombie with an axe for 2 full minutes, before watching them smear the goo on their clothing, let alone have the camera splattered with blood, to get the idea of whats going on.

As of the time of writing I Googled the show for some fact checking and found a story claiming a large chunk of the writing staff has been fired. I don't know what to make of that, but I'm hoping it means they come closer to the core material they started with. I'd also like to see them avoid such heavy handed storylines as episode 4, the "good" gangbangers; if you've seen it you know what I mean, and if not, watch the show. Yes, we know, everything's bad until it's good.

Having said all this, I do have to say it's still more than worth watching and I highly recommend it as a part of your regular viewing schedule. I certainly don't plan on missing a single episode.

Wednesday, November 3, 2010

The Walking Dead

This past Sunday was the premiere of The Walking Dead, the AMC television adaptation of one of my favorite comic book's. Was it good? In a word, very!

I don't watch a lot of TV and to be honest it takes quite a bit of presentation to make me even consider watching something (I keep getting burnt by things like the Battlestar Galactica reboot), however I was thoroughly looking forward to this one, so when you put those two things together, a disinclination to watch TV and a heightened expectation and still allow me to walk away on a very positive note? That spells success to me.

I've heard time and time again what a major input the creator, Robert Kirkman, has had on the tv show and, although I can't cite any actual evidence of this, after watching the pilot I'm willing to believe it; at the very least they're making a major effort to keep it true to Kirkman's vision. The show had a lot of the same feel as the comic to it and made a phenomenal transition from the black and white base material to full color live action; this doesn't often occur successfully, case in point, 300.

As for the characters? All I can say is I was impressed with the casting. Not only did they manage to find people who physically looked the part, but managed to keep them on track for their persona's. I'm looking forward to seeing Shane get shot.

I'm pretty sure if you're at all interested you've already seen the show and if you're not, there is very little I can say to make you change you're mind and convince you to watch it. All I can do is give it a very hearty recommend, give this show a chance and I don't think you'll be disappointed.

Wednesday, October 27, 2010

Fable 3 - Hmmmm

After Fable 2 I vowed I wasn't buying Fable 3. However, I've been looking a few of the trailers and I have to say I'm getting sucked in once again. Now Fable 2 wasn't the worst game I've ever played but it was no original Fable. What were my problems with Fable 2? Well since you asked:


- Fable 2 was too easy after the half way point in the game you were pretty much a unstoppable juggernaut and if you did happen to die before that oooo you got a scar.

- Fable 1 fighting took a little skill but Fable 2 was nothing but a button smasher

- Why bother getting armor it provided no benefit so guess what my character was a girl that like to kick ass in her underpants. Okay maybe that wasn't so bad until she turned into a butch behemoth.

- The AI character Hammer was in my opinion the 2nd most annoying video game character ever; beaten ever so slightly by Otis in the First Dead Rising. OMG my face twitches when I think of Hammers whining and Otis's cell phone spamming calls in the middle of zombie fights. Side note apparently there's a way to kill Otis which is definitely reason to play Dead Rising again.

- The biggest let down with Fable 2 was the so called co-op play which was a complete waste of time and such a huge let down. Really it was only slightly better than old school games like Double Dragon .... scratch that Double Dragon was better.


So you may be thinking my god Darcy that game sounds horrid why would you consider Fable 3. Well the original Fable is a game I remember with fond memories. I hadn't been into video games since Earth Worm Jim and then my wife got me to buy Fable and that game opened up a pandora's box of video game addiction for me. I truly enjoyed playing the first Fable thru at least 3 times.


I have my doubts that Fable 3 will recapture the magic of Fable but I got to to say the trailer looks intriguing and it looks like they actually worked to make the Co-op an actual co-op experience. I'm going to do a little more research but I've been considering getting an XBox again and this could be the game to convince me that I need 3 different consoles.








Thursday, October 21, 2010

WoW Patch 4.0.1, One Week Later

It's been a week since the big patch was released and it looks like everyone has settled in and adjusted, I know I have. I admit to missing a few abilities, but by and large it looks like most of what was weeded out was not important; the few missing spells were ones I rarely, if ever, used, and, while I haven't noticed any difference with my Warlock, most classes are reporting major power buffs.

I still haven't played my hunter, but I did give my Paladin a couple runs at the headless horseman and I really notice the streamlined interface there; again fewer spells, but the ones I'm left with make more sense and I feel like I'm getting a more complete play with that toon.

The biggest problems I have found have been around the dungeons, getting in and out is more problematic and disconnects, although becoming rarer, still plague the busier instances. Having said that though I'm very impressed with how people are handling the disconnects, some frustration, but no unwarranted rudeness towards players getting punted. In several cases I have still been part of the group when I got logged back in. Exiting an instance to find I am no longer mounted on a flying mount are a bit harder to deal with, repairing epic gear is expensive!

Although the initial shock was a little overwhelming I think things have worked out well in Azeroth. Change is always hard to deal with and is usually met with heavy resistance, so it's often better to use the band-aid method that 4.0.1 used, everyone says "Ouch, that hurt" but then realizes they're at least as well off as they were before, and, in some cases, better.


Wednesday, October 13, 2010

Warcraft Patch 4.0.1

Blizzard released patch 4.0.1 yesterday, introducing major, sweeping, changes to the game; consider it a foreshadow of what's coming to Azeroth when Cataclysm comes out. I got the patch installed and ran a few instances and did a little questing last night (gotta do my dailies) to see how things are going and thought I'd share some thoughts.

Not surprisingly I heard a lot of complaints about everything, many people summing up their thoughts with the phrase "Blizz has wrecked WoW!". Do I think Blizz has wrecked WoW? In a word, no, but I do share the general feeling of frustration over what has happened with some of the class changes. What it boils down to? I now have to relearn how to play my class.

My main is an Affliction Warlock who I have lovingly brought from a level 1 nobody to a level 80 powerhouse over the last 6 months and it's difficult to see that essentially thrown out the window and replaced with something I don't quite understand. What happened to my spells? What they left me with has changed drastically, they plain threw away a few of them, and they gave me a couple I don't fully understand. I'm really not looking forward to logging in with my Hunter or Paladin and dealing with the mess created for them.

Talent points? Let's forget the money I spent respeccing her talents to tweak her DPS, that was my choice, but in the new system, they are not nearly as customizable, way fewer points to assign and for some reason I no longer either generate or require soul shards. Not a bad thing as shard management was always a bit of work, but it gave playing the 'lock another facet that I enjoyed. I want to change demon's? Fine, but I need someone's soul to sacrifice first. Soul Burn loses a bit of something when you no longer need a piece of someone's soul to use it. The new glyph system is kind of cool, but again it takes something away from the game when you allow people to retain the knowledge after changing glyphs.

I could go on, but I think that sums up most of the frustration, it sums up mine anyway. Am I going to quit playing WoW because of this? No, I'm not, and I honestly don't think it's going to chase many other people away either; definitely a few will leave, but they were probably looking for an excuse to quit playing anyway. I can actually see this generating more interest in the game and bringing and keeping more players, which equals more money for Blizzard and, by proxy, more money and better content. The changes have, by and large, simplified the RPG aspect of the game and distilled it to a point that more people can recognize and manage; not exactly what I was looking for, but I'll learn to manage.

It's easy to be angry about change but being easy doesn't make it right. At the end of the day this is simply a game and it's time to learn a few new rules.

Friday, October 8, 2010

Thoughts on Dead Rising 2

I got my copy of Dead Rising 2 earlier this week and while I have not had an extensive amount of time to play through it I have given it something of a perusal. My opinion? I like it, but not as much as the first one.

The big issue I have is the size of the game, this time you have a small town to run around and collect stuff from, as opposed to a large mall from the first one. If you're into a sandbox experience it's the very best thing you can imagine, but I found it to be a bit overwhelming.

The part of the DR games that appeal to me are the "quests", for lack of a better term, the rescuing of survivors and gathering of information to solve the mystery. With such an enormous area to cover it can be difficult to make your way around, gather information, survivors, and material for weapons and actually get immersed in the game.

The new weapon system is cool, creating weapons from spare parts, but again it can be difficult to experiment greatly due to the distance you have to cover to find said material. The really crumby part is that the normal weapons don't do nearly the damage that the combo weapons do so you pretty much have to search.

I guess the problems I have aren't that big and can be written off as pluses for the game play (using the same arguments I gave for the save and timer systems in DR1) but they detract from some of the magic of the first one.

At least there is no longer a problem with Otis and his radio of death; you still carry a radio and get messages, but instead of having to stand and listen to them while zombies surround you they show up in a written, pseudo-text, style message that can reviewed at your leisure, the radio signal is essentially just an indicator that a message is waiting.

DR1 was a solid 10/10 for me so I would put this at 8/10; I like it and I enjoy it, but it's not quite as shiny.

Wednesday, September 29, 2010

Cracked vs Mad

A while back I wrote a bit about Mad magazine still being in print and how surprised I was. I carried on to talk about I was happy with the present state of the magazine and while that is technically still true I have to admit that I may be changing my mind.

Don't get me wrong, everything I originally said is still true, but I find reading a few more issues of the current magazine that they get a bit stale. This hurts me on a number of levels, the least of which being the nostalgic one; like I said, I grew up with Mad and I always firmly believed that just because it was funny didn't mean it was in Mad, but if it was in Mad it was funny.

This, by a great deal of circumvention, brings us to Mads dull witted ugly little brother Cracked. In the 80's Cracked was the magazine you read when there wasn't a copy of Mad around, it passed the time and had some chuckles, but at the end you felt a little cheated that it wasn't Mad you just read. Jump forward almost 30 years, into the digital age, and you now have Mad still chugging along with it's magazine and Cracked no longer on paper, but now a website, and I think I like it!

I find myself going to the Cracked site more and more as it's usually a source of at least some amusement and, at times, a bit interesting. Unfortunately this is more than I can say for Mad. Like they say, time makes fools of us all, and apparently I'm included in this statement as well.

I'll always have a soft spot for Alfred E Nueman and the William Gaines era of Mad magazine, but time's they are a changing, and this is a change I think I'll stick by.

Thursday, September 23, 2010

Netflix Available in Canada

The long awaited big day has come and gone, Netflix is now available in Canada and I'm thrilled. It's not the unqualified adventure that is seen in the US, but I can live with the differences:

1. No physical rentals: Canadians will not be able to have DVD's mailed to them for viewing. This is a strictly digital service and that's just fine with me, who wants to deal with mail and discs anyway?
2. No new releases: This is a little harder to take, but not a real big deal. My understanding is that we in Canada will be unable to get the brand new releases on Netflix due to a conflict with rental outlets, like Blockbuster (fair competition and all that). Instead we are getting a more pay-per-view style service with a delay on when the movies show up on our queue. Sucky, but I rarely rush out to rent movies as soon as the hit the shelves, and even when I download them the same day I generally don't get around to watching them for a few weeks. Besides, with the current state of Blockbuster video, that rule may not be in effect for all that long anyway.
3. Xbox 360 Netflix service will not be available until later this fall: I could care less for several reasons, mainly that I wouldn't use my 360 for this anyway, this being because I keep an intercooler on my 360 to keep it from overheating and it's loud. I'll probably always use my PS3 for this, but even if you don't have a PS3 yourself, use a media center PC or wait a couple months until the service is released; they didn't say it might be coming, they said it is coming this fall.

That's about it, at 7.99/month (with the first month free) it's hard to argue with the service, especially when you consider the TV you can watch. I was a little speechless when I saw season 1 for Soap, a show fondly remembered from my childhood, but it completely blew me away when I saw The Greatest American Hero up there. Need more classic TV? How about the complete run of the original Battlestar Galactica?

I think I'm gonna like this!

Thursday, September 16, 2010

Dead Rising: Patient Zero Walkthrough

A few things to note, you’ll want to collect some money along the way to make sure you have enough for everything. Also, make sure to eat as needed and save when you can. This walkthrough will give you 10 of the 12 achievements in the game and is made with a level one starter character in mind. Remember to kill as many zombies as you can and you should be at level 5 by the time you face Jed.

Start with achievement #1-A Taste of Things to Come (Create a combo weapon). After the opening cutscene you will be standing in the safehouse workshop; pick up the box of nails and set it on the workbench, then pick up the bat and combine, you’ve now got weapon #1-Spiked Bat.

Start on 2-A Bigger Taste … (Create all combo weapons, 9 of them) by going into the back store room (with ladder for roof access) and pick up the bucket against the wall. Go back into the garage and pick up a drill from the shelves, take them to the workbench and combine, you’ve now made weapon #2- Drill Bucket. Go through the back door and grab the whiskey bottle of the ground, carry on through the shed into the street for the next cutscene.

On the street run straight across to the abandoned watch shop and pick up the Kayak Paddle along the side. Now head back to the street and continue down away from the safehouse keeping your eye open for the newspaper on the ground, it’ll be on the street close to the sidewalk, just past the Sheriff’s office, when you see it pick it up. Move down the street until you see the casino on the left hand side of the street, go inside and smash the slot machines picking up all the cash you see.

Once outside the casino keep going down the street until you see the hardware store, just past the Bowling Alley on the right hand side of the street. Go past the store and head into the workshop on its side, you should still have your whiskey and newspaper so go to the workbench and combine them, you’ve now got weapon #3-Molotov Cocktail (there should be a group of zombies outside the doors so throw it at them to bump your kills). Now head back into the hardware store and grab a chainsaw; take this back in the workshop and combine it with your kayak paddle, you’ve now got weapon #4-Paddlesaw. Now continue down the street, you’ll hit a cutscene as you approach the abandoned cars and end up on top of the tanker.

When you have control again jump down and hack your way into the quarantine area (the Chainsaw paddle will be handy here) until you get to the ambulance, examining it will trigger yet another cutscene.

Now that you’re in control again you’ll have a dose of Zombrex and a container with a broken bike in it, grab the container and push it down the street to the safehouse, this thing actually makes a decent weapon and you might be able to get achievement #3-Zombie Hunter (killing 100 zombies) by the time you get to the safe house; if you don’t it’s no sweat there’s lots of time and zombies left, 100 isn’t many. Once back in the safe house you’ll get one more cutscene at the end of which you’ll have a list of parts you need. Only two of them can be stored in Inventory Slots, and one of those won’t show up till near the end of the day so it’ll take a bit of running to grab them.

Before leaving grab the box of nails on the floor and the Propane tank from beside the car in the garage for weapon #5-Improvised IED (crushing weapon and explosive). Go outside the safehouse (through yet another cutscene, this one demonstrating the Queen) and you will now start working on achievement #4-Still Creek Savior (rescue all survivors, 10 of them).

Immediately across from the safehouse you will see Dick, an old man, perched on a van. Go past him and find a Queen, there are a lot of them around, but in a pinch there is always one pestering a female zombie under the marquee in front of the casino. Once you’ve got a queen run back to the van, jump on top and smash the jar; once the zombies are gone Dick will ask for an escort to his pawnshop, it’s just down the street and will unlock the first door for achievement #5-Locksmith (unlock all doors in town, 4 of them). Go inside and chat with Dick, he’ll want to sell you a clue for the whereabouts of some bike parts and although they will be there even if you don’t buy the clue you’ll need to pay him for at least one to get achievement #6-Clueless No More (buy a clue from Dick, $1000.00). He’ll tell you to find a key for a shed that has some parts in it, the key being in the Hotel across the street; you’ll also need to get the wheel from him, but if you’re starting fresh you might not have enough money ($5000), and even if you do you’ll want to get it later as it can’t be inventoried and will tie you up carrying it back by itself.

When you exit the pawnshop run across the street and loot the casino again, then come out and investigate the shooting you’re hearing. Run around to the back alley behind the casino, jump on the dumpster, then to the awning on the building in front of you, then around front and on top of the building to meet Bob, this games version of Otis. You’ll ask him to come back to the safehouse, he’ll tell you he can’t leave without his daughter, but he’ll help you out from this location when he can. One last thing, grab a bottle of beer for later.

At this point do not drop down to the ground, instead run to the back of the roof and jump to the next building. Go over the railing, inside the building, and around the corner to the back room. Inside there will be one zombie and a key in the corner; kill the zombie, grab the key, and head back out the way you came.

Once outside go back over the railing and leap across the alley to the lower ledge on the far side, not the way you already came. Climb the ledge on top of the building, cross to the far right hand corner, and grab the Construction helmet; now go across the front of the building and drop to the ledge on the building to your left, this is the Sporting Goods Shop. Run across the awning, climb up on the roof, run across to the trapdoor and drop through. Go out the front door, unlocking door 2 in your Locksmith achievement, and go across the street to the bar beside the gas station.

Inside you will meet Gemini and Fausto, talking to them will get Gemini to join quickly, but Fausto will require 2 drinks before he’ll leave, give him any combination of beer and /or whiskey and once he’s puked he’ll join you. Move out the bar towards the gas station and angle towards the gas pumps where you can grab the gas can (a little tip here, mixing a hot dog and a soda in a blender will give you a Repulse buff, keeping zombies away for a short time) . You might want to have a Queen handy to clear the area as the zombies can get thick here. Keep on moving to the safehouse door and make sure Fausto and Gemini are right behind you when you enter. Once inside Gemini will give you $15000 for your efforts.

Go inside the workshop and with your gas can in your hands examine the bike, this will give you achievement #7-Part Way There (bring back one bike part). Before leaving put your construction helmet on the work bench and get your beer out of inventory, combining them will give you weapon #6-Foamdome (not a weapon, but a food item that allows you to stack multiple beer in one slot). Leave and head out down the street toward the Bowling Alley.

Just before the Bowling Alley there is a dumpster against a fence, jump on top of it, and then over the fence. Now move down the Back Alley, stopping by the benches to grab the spray-paint can off the ground, and go through the door on the building at the end. You are now inside the Sheriff’s office, stop and grab a shotgun from the counter and go through the front door, unlocking door #3 for the Locksmith achievement. Move across town to the bar where you found the survivors and get the pitchfork from behind the front door.

Go through the back door of the bar, in the kitchen, and in the next door over, into the department store; then move through the back doors of this building also, into the parking lot. Keep going along the back of the store and into the workshop around the corner and combine your pitchfork and shotgun for weapon #7-Boomstick (great crowd control). Now go around the corner of the workshop, grab a pylon, and go back to the workshop; combine the pylon with the spray-paint can for Weapon #8- Airhorn (kind of cool, but weak weapon).

Leave the workshop, go around the corner toward the theater, and go inside. Once here take a minute to loot the slots, then head into the theater, past the curtained screen, and open the back door, opening locked door #3 for achievement #5-Locksmith. Kill the few zombies in the alley and grab the engine against the wall. This is a good time to head for the safehouse as your hands are full.

Once inside the safehouse Gemini will be crying in the junkyard, talk to her and she’ll ask you to retrieve her gems she abandoned “at the roadblock” (they’re actually in plain sights when you get there). Leave the safe house and head toward the hardware store, the shed is on the far side of the lot beside it. Open the locked door with your key and get achievement #5-Locksmith. Run your forks back to the safehouse and come back out.

Head back down to the quarantine area to get the jewels, but just before entering the quarantine area turn into the last alley, by the abandoned cars, and move down the alley until you get to the end; once there you’ll see a car battery on top of a dumpster, grab it and head back to the workshop beside the hardware store; set it on the bench, go in the store, grab a leaf rake, head back to the workshop and combine them to make weapon #9-Electric Rake (this will be very handy in the quarantine area), and you’ve just got achievement #2-A Bigger Taste … (all combo weapons created). Now use your rake to clear the zombies out and get the gems at the roadblock, the gems are on the passenger side of a yellow car with the doors missing. Run these back to the safehouse to deliver the gems (you’ll get a $15000 reward) and come back out for the next rescue.

Once you’re outside again Bob will flag you down and tell you about a couple of pretty girls in the bowling alley you should help. Jump down, loot the casino, and go to the bowling alley where you will meet Nikki and Tia; they’ll refuse to go anyplace until you look for their friend Sharon in the Quarantine area. Leave the alley and head toward the quarantine area.

Move down the road to the quarantine area and go to the back tent on the right hand side, you’ll hear Sharon calling for help. You’ll need to give her your dose of Zombrex to get her to come and you’ll have to carry her, but once you get back to the bowling alley the other two girls will come to the safehouse quickly.

Head back out and go for your bike handlebars. By this time Archie and Jason should have spawned behind the department store so you can either head directly there or talk to Bob when he flags you over, either way stop at the Sporting Goods store and pick up a broadsword to give to Jason; a queen will also help speed things up. Go through the department store out the backdoors and clear the zombies off the boys (queen works great here) then talk to Jason, he’ll ask for a sword and allow you to trade the handlebars for it. Once he has the sword both boys will join you so head back to the safehouse to deliver the handlebars.

Only thing left to do until 7:00 is run to the pawnshop and pick up the wheel and a dose of Zombrex for Katey (between looting the slots and Gemini’s reward you should have plenty of cash) In the safehouse drop the wheel at the bike to fix it and get achievement #8 Ready to Ride. At this time it’s largely a waiting game, depending on how fast you did everything else, you have a bit of time to hang out in town, sample some food mixes and make sure you got all your kills for 3-Zombie Hunter, (I’d also suggest picking up an assault rifle for dealing with Jed) just make sure you’re close to Bob at 7:00 for the next cutscene.

After the zombie cutscene Bob will want to talk to you again as he’s finally seen his daughter in the Sporting Goods store (she will not spawn until you talk to Bob, so don’t waste your time). After talking to Bob go to the store and talk to Darcie, who won’t leave without her dad; go back up top, talk to Bob, he’ll now join and follow you to her, after which she will also join and allow you to take them back to the safe house, giving you achievement #4-Still Creek Savior (rescue all survivors). I suggest making sure you have a sword for the coming fight as well and this is your last real chance to get one.

Back in the safe house I would suggest topping your health up and grabbing a spare jug of orange juice. Now go back in the garage and give Katey her Zombrex, triggering a cutscene that introduces Jed, the one psychopath in the game. Jed wants to kill Katey because she’s going become a zombie and you have to protect her. The fight isn’t too bad, empty the assault rifle into him, drink the juice after he hits you a few times, and then finish him with the sword. He goes down and you get achievement #9 Chop Shop.

With Jed out of the way you can now get on your bike and leave town. Examining your bike will trigger a cutscene with Chuck leaving the garage and being intercepted by the army. This leads to a chase out of town that, ends in achievement #10-We Ride to Fortune City.

The other two Small Town, Deep Pockets (Spend $100,000) at the pawnshop and Zombie Exterminator (Kill 1000 zombies) and can easily be cleaned up in a subsequent playthrough as the money spent is cumulative between gameplays and if you have nothing else to do, killing 1000 zombies is easy to do.

Wednesday, September 15, 2010

Dead Rising: Patient Zero A Bigger Taste

'A Bigger Taste...' is an achievement in Patient Zero, the name being a play off another achievement, 'A Taste of Things to Come'. I had to play through the game a couple times to complete this one and thought I'd share. A Taste of Things to Come is easy to get, just build any combo weapon, I got mine from the Spiked Baseball Bat, but A Bigger Taste requires building all the available combo weapons in Patient Zero. Here is you're guide to A Bigger Taste:

1. Spiked Baseball Bat: A box of nails and a bat, you can find both of these in the safehouse garage, right beside the workbench. This is a great default weapon.
2. Improvised IED: A box of nails and a propane tank. Another simple no brainer that can be built without leaving the safehouse. Once you've built it find a group of zombie's, hold the attack button to slam it into someones back, then run away and shoot the tank, works great for crowd control.
3. Molotov Cocktail: A bottle of whiskey and some newspaper. There is whiskey is in the junkyard behind the safehouse but I had to go outside to get the newspaper; closest one is in front of the pawnshop down the street. Not as good as the IED, but a lot quicker to use when the time crunch is on.
4. Drill Bucket: An electric drill and a bucket. There are several drills in the safehouse, including on the shelves in the garage, by the car, and the bucket can be found in the store room with the ladder to the roof. A fun weapon to be sure, but requires picking up off the ground after each use. Trust me, you've got better uses for inventory space!
5. Kayak Paddle Chainsaw: Kayak Paddle and a Chainsaw (duh) and you need to leave the safehouse for both parts. There is only one paddle on the map, on the walk beside the abandoned watch repair shop, directly across the street from the safehouse door. Chainsaws can be found in the hardware store down the street, just before the quarantine area, and a workshop is attached to the store. Works great, you're basically untouchable, but doesn't last long enough to be a main weapon and it slows you down.
6. Foamdome: Beer bottle and construction helmet. There is only one helmet on the map, on the roof of the building attached to the Sporting Goods store; you run past it going to unlock the Sporting Goods store. Beer is all over the place, check the bar across the street from the Sporting Goods store if all else fails. This one isn't a weapon, it allows you to carry a couple food items in one inventory slot.
7. Electric Rake: Car Battery and Leaf Rake. Rakes are all over the map, including in the hardware store, but there is only one battery in the map. When you exit the quarantine area there is an alley running to your right, just past the stalled cars; run down the alley, around the corner and you'll see the battery sitting on top of the dumpster up against the building. I really liked this one, but the battery retrieval is tough, it doesn't fit in an inventory slot so you're hands are full during the run back.
8. Boomstick: Shotgun and pitchfork. Shotguns are in a few places, Sheriffs office and sporting goods store, for example, but there is only one pitchfork, behind the door of the bar beside the gas station oddly enough. This is a great crowd control weapon, clearing groups with each shot.
9. Airhorn: Spaypaint and Roadcone (Pylon). There are two cans of paint in the map, one on the roof of the safehouse and one in the alley behind the sheriff's office. Roadcones can be found in the quarantine area or outside the workshop attached to the department store. A largely useless weapon, unless you have all the time in the world and more inventory slots than you know what to do with.

The airhorn took me the longest, despite the can of paint being one of the first items I picked up, I just couldn't figure out what to attach it to. One other point, there are 3 workshops in the map, in the Safehouse, beside the hardware store, and off the parking lot behind the department store. Hope that helps someone out.

Monday, September 13, 2010

Dead Rising: Patient Zero

In anticipation for Dead Rising 2, a long awaited sequel to one of the best games I've ever played, I downloaded and gave Dead Rising: Patient Zero a play through this weekend.. Conclusion? Not too shabby!

In what would be a great move for future games Capcom releases a small teaser that was more than just a demo, Patient Zero is instead a small game of it's own, meant to tie the events of Dead Rising 1 and Dead Rising 2 together. Costing about 5 bucks (400 MS Points on Xbox Live) you get what amounts to a couple hours of game time that allows you to bring your character up to level 5, these levels then being brought into the full Dead Rising 2 gameplay when it's released. In nutshell, your character, Chuck, is stuck in a small desert town with his daughter, who is need of Zombrex, (probably the same drug Isabella whipped up for Frank at the end of Dead Rising, but now mass produced for the epidemic) to stay alive, and fighting zombies while looking for the means to escape the imminent military incursion.

You get a map of a small town in the desert, the chance to interact with survivors, get a taste of building combo weapons, and just get a feel for the game itself. While the combo mechanics will likely get old after a while, you do get some impressive weapons; I personally liked the kayak paddle with a chainsaw strapped to each end, nice mob control.

I can't say this won't suffer from the same problem as Bioshock 2, a stripped down campaign that makes room for multiplayer, amounting to little more than an expansion pack, but I can at least say the mechanics feel good and they made a few changes that naysayers of Dead Rising will appreciate:

1. Otis and his Radio of Death: Gone was the incessant beeping of the radio and Otis lecturing you on being rude, instead there is a semi-psychotic man with a rifle on a rooftop, yelling at you when he has a mission for you. Don't want to deal with survivors? Ignore him! Personally, I think it might be tough to get all the missions, but I did hate that radio.

2. The single save slot: Now there are three, is everyone happy? Now me, I liked the single save, gave the game more urgency to make the right decision, but whatever. You can now back up and start from another point in the game.

3. Survivor AI: Even I hated dealing with bonehead survivors who were busy running in corners yelling "Frank! Frank!". Patient Zero only has you rescue 10 survivors, but I was very impressed with their ability to follow and defend themselves. That'll probably mean tighter time crunches between scoops (the final rescue in Patient 0 is a real nutbuster for time), but should be less frustrating to deal with as a mission on their own.

Synopsis of Patient Zero: Based on this short gameplay, if you liked Dead Rising you're going to like Dead Rising 2. It amazed me how quickly I fell into the old game patterns and I'm very excited to start butchering the undead.

Tuesday, August 17, 2010

Vanguard

I actually had an honest to god lol when I saw this one, starting at the 20 second mark and ending at about 25:


I have vivid memories of playing this game, it was one of my favorites on the 2600, but apparently the terms "cool" and "lame" have undergone some manner of total inversion since 1983, thats the only explanation I can come up with for that commercial.

The Force Unleashed II

You can take this as Rob's must play game of 2010, Winter Edition:


I can not begin to describe how much I loved playing the first Force Unleashed, it was my #1 game of 2007 and 2008 and I still play it from time to time.

This is promising to be even better. Unlike Bioshock 2 they seem to be actually carrying the story forward and enhancing the gameplay, along with, apparently, fixing some glitchy control interfacing that made the first a bit frustrating.

Taken out of context the above video may not be as exciting to you as it is to me, but to me it's promising a platinum coating on a gold masterpiece of gaming. And man that logo kicks ass!

Sunday, August 15, 2010

Darcy's Scott Pilgrim vs The World Review



If your a bit of a nerd who likes comics and you remembers the old Nintendo glory days with some nostalgia your going to like and possibly love this movie. In short, if the topics of this blog interest you then you will likely truly enjoy the Scott Pilgrim movie.

I unlike most of my fellow WoW playing, comic reading, Nintendo worshiping brothers and sisters really wasn't overly excited about Scott Pilgrim. I don't like real life inspired comics and that's what I had always assumed the Scott Pilgrim graphic novels were until, A Comic Book Orange, set me straight. By the way, Casey McKinnon, please bring us more. I'm having A Comic Book Orange withdrawal and really miss your web series cuteness. Anyway, back on topic. The only real life inspired comic I ever enjoyed reading was Hate by Peter Bagge.
Hate was an amusing satire of the culture of the early 90s and after watching Scott Pilgrim I'm willing to bet the real life inspired aspects of that comic satire today's emo/alternative culture in a similar manner while combining video game inspired battles with evil exes. Alas I can't review the comic because I never read it so let us return to the movie.
Not having read the comic wasn't the only reason I wasn't to sure about the movie. The fact that Michael Cera starred as Scott Piligrim made me nervous. I have nothing against him as an actor and he does a good job as a side character but I've never saw him as a lead in any movie that I would have enjoyed.
I also wasn't sure about tying in the video game action in a movie. I can't help but think of the movie The Beach and it's Pitfall scene and shake my head. Google and Bing don't seem to return me any video links for that scene so your gonna have to trust me it was brutally bad and added the shit icing to a shitty movie.
Now having said all that the trailers for Scott Pilgrim look awesome and everyone raved about the comic books so I thought either this is going to be really good or it's going to suck. Typically when I think that, the movie sucks so I wasn't in a rush to go see it in theaters. However, I go to a movie every other weekend with my daughter and she really wanted to see it so I said why not and off we went.
Well this movie surprised me and I really enjoyed it. Apparently, I could totally related to the culture satire and characters in the movie could easily have been people I hung out with in University. The campy video game alternate reality just worked and I can't think of anyone other than Michael Cera who could have played Scott Piligrim ... well maybe Aaron Johnson from Kick Ass but I don't think he would have been as good. All in all I'm willing to bet that this will definitely be one of my favorite movies this year and for a while going forward.
Cheers
Having said that the movie trailers looked amazing so I was of the opinion that either this movie will work and be awesome or will suck balls. and has never been my favorite actor. He's okay as a side character but I could not see him




Friday, August 13, 2010

Bioshock 3

Well not quite, but close enough for reality. What we're looking at here is Irrational Games releasing not only the title but a trailer for a new game slated for 2012 release; formally known as Project Icarus, this new game will be titled Bioshock: Infinities. Checkout the cool trailer:


In a nutshell, here's what we know and is either hinted at or told in the trailer: It's very early in the 20th century (about 1910), the setting is a floating city/weapon of mass destruction, and you need to rescue a girl from a large armored creature. They also seem to be building on or expanding on the society is inherently corrupt themes that the first game gave us, but from more of a governmental aspect this time. Some really cool ideas.

Now I'm not going to get all carried away with gushing over this but it does look like they're going to be implementing a lot of the Bioshock mechanics and modify the atmosphere for the new world they've created. Will it work out? Maybe. The atmosphere is the thing that bothers me the most about this; Bioshock was one of the most solid shooters I've ever played, but it really wouldn't have been anything special if it hadn't been for the setting, a giant city/tomb underwater populated with insane drug addicts. They masterfully mingled the real pressures of surviving with the pressure of water overhead with an era that most people remember fondly, giving a tense nail biter of a world. I'm not saying that they can't do something similar, but I'm a bit leery about it.

While it is a little early to be making judgments, there is a lot of creative development that is going to take place in the next two years, most likely crushing a lot of good ideas, but I think this is a good direction. I'm hoping for a better game the Bioshock expansion pack, otherwise known as Bioshock 2. While a good solid game it didn't bring anything new or diverse to the world, whereas Infinities looks like it has the potential to deliver this and more.

Tuesday, August 3, 2010

Avengers Movie

While this is still a ways away I can't help but get a little caught up int he excitement of it. Marvel has been doing a spectacular job with their movies lately and the up coming ones are looking to be on the same vein (Captain America and Thor).

We recently found out that Joss Whedon is going to be directing the movie and I think I'm happy with that. I'm not a total fanboy, but I have enjoyed most of the stuff he has been responsible for creating; the only thing I haven't had a full appreciation for would be his X-Men writing, having never been an X-person/group fan I never read any of it. Having said that, I fully respect that it may also be good, but Serenity and Firefly are pretty good endorsements on their own.

The bigger thing that got me interested though was the possibility of the Infinity Gauntlet being the main plot point. Now this is very likely a leading rumor just to throw people of the scent of the real plot, but in my opinion this would be the very, absolute best thing for the movie. It would probably also mean the inclusion of Thanos as the villain, how cool would that be?

It's very likely we won't ever see the gauntlet or Thanos, but it will still probably be a good movie. And who knows, sometimes cool shit happens.

Monday, July 26, 2010

The Walking Dead: TV Show

I've known for a few months now that AMC was creating an ongoing TV show for The Walking Dead but as I have never watched anything made by AMC, although I do enjoy their movie programming, and they had only signed for 6 episodes I didn't hold much hope for it in general.

In the recently wrapped up Sand Diego Comic Convention there was a trailer put out for the show, and I'm starting to look forward to October when the show is released. It's a pretty crumby recording, but it looks like they're doing some good work on the show:


I've only been following the comic for the last year, but in that time I took it upon myself to read everything they put out, going so far as to buy the monstrous compendium encompassing the first 48 issues in one book. Long story short, I love the comic and the trailer seems to be indicating that they have kept what's good and expanded what they needed to to make the tv show work; I've been wrong before, but this trailer looks promising to me.

I'll definitely be checking this one out when it hits the air. Never thought about it before, but thats an anachronism isn't it? Guess I should be saying "I'll definitely be checking this one out when it hits the Ethernet."

Friday, July 16, 2010

Dead Rising 2: Special Edition

As time goes on I'm actually looking forward to this game less and less; they changed the main character, a new development company who has only worked on sports games doing the coding, Capcom feeling the first game was "too Japanese", and, most of all, what appears to be a major shift to mutiplayer and co-op game play. In short, they seem to be doing everything they can to change everything that made the first game good (don't even get me started on the save system).

Having said all that I'm still looking forward to giving this game a go, and the special edition that is being released has got me a little excited, more details here, but I'll throw in a screenshot for good measure too:



Personally, I love the Zombrex hypo that is actually a pen. At 79.99 it seems a little steep, but consider that fact that it'll take at least 60, and probably 70, bucks to purchase the regular edition, I don't mind paying a few extra bucks to get some cool toys.

If nothing else it'll at least serve as a tribute to the memory of the first game, one of the finest works of video game art ever conceived of by Human civilization.

Tuesday, June 29, 2010

Movie Review: Jonah Hex

As per my previous interest in this movie from a previous blog I got a chance to sit down and watch it this last weekend. How was it you ask? Well this was my basic reaction:

Wow, just...... oh my god........ I mean, wow........ did I actually pay money to watch that? Is it possible for a movie to be that bad, or did I just chemically react to cheap movie theater seating upholstery?

I don't like leaving movies, but if my buddy Darcy had said he wanted to leave at any point I would have said, let's go dude!

I'll sum the entire thing up with one statement: Other than one scene with two Gatling Guns mounted on a horse, Megan Fox was absolutely, hands down, without a question of a doubt, the best thing about this movie.

Take what you will from that, but for me, that's not a glowing recommendation.

I would not ever recommend this movie.

Wednesday, June 16, 2010

Conan's Mom


I've been busy lately getting ready for a move, packing my office has been as much work as I expected, and maybe even a little more. The plus side though is I'm getting a chance to watch some movies I just haven't gotten around to.

A few months ago I downloaded a Special Edition of Conan the Barbarian, a mediocre show at best, but it does have a few appealing moments that keep me coming back.

Over the last 30 years I have watched this movie numerous times but this last weekend is the first time I've noticed how hot Conan's mom was. Seriously, this was a truly epic MILF and if you've never noticed her either I'd suggest watching the movie again for yourself.

If nothing else it's worth it to see Arnie when everyone admitted he couldn't act (as opposed to the next 20 years when he still couldn't act, but nobody was willing to say it in public).

Thursday, June 3, 2010

Vanilla WoW

I had cancelled my WoW account a while back but found myself missing my virtual home so started playing again last week. I started a couple new toons because my wife started a guild and needed a few more members and wanted to game with me.

I'm in no rush to level and get to end game content mostly because I find people turn into douche bags at end game and start booting people out of groups because they don't spend every waking moment online or don't have the best gear or whatever stupid retard reason people decide they have the right to ruin someone else's fun .... but I digress.

I'm taking my time in the early levels trying to do all the quests I can in the Vanilla WoW world and actually playing the instances as they were meant to be played: Deadmine's is a lot more fun in a group of 5 level 17 to 20s then chasing after some level 80 whose running you thru for gear.

Vanilla WoWs a great game better than Outlands and I think it may be just as much fun as Northrend. Take your time and enjoy it trust me once you hit level 80 you waste more time dealing with party melodrama then gaming so there's no need to rush there.

Wednesday, June 2, 2010

Deadliest Warrior Season 2

A new season of Deadliest Warrior is on, new warriors, new weapons, and a slightly new format.

The big problem I had with the show was the bickering between the "experts' in the respective fields; sure you're confident, but I'm not interested in thinly veiled aggression. It was to the point that the show was moving past the pseudo-documentary stage and into the reality TV drama that pisses me off so much.

Although they didn't remove it completely I am thrilled to say that it has been cut back and largely replaced with something I can deal with, grudging respect. In the last few episodes I have heard pretty much every team say something to the effect of "OK, that was cool, but take a look at this!" If you want me to believe these guys are actually professional then you have to deliver some professional courtesy, something they seem to now be doing.

They still haven't addressed all their experimental issues, largely ignoring scientific process, but I can deal with that for the most part as long as I don't have to listen to childish bickering. I also have to say I can buy into all their results this season, at least what I've seen so far.

I don't watch a lot of TV but I make sure I watch this every week; much to my pleasure the boy has become a fan as well, it's the only time I see him awake without his DS in hands. How can you argue with that?

Tuesday, May 25, 2010

Used Video Games

Lately I've noticed a trend by video game developers bitching about used game sales, the latest of which can be found here. There are other examples out there too, much more condemning at times, this was just the most convenient to post.

Now to be fair I do understand a production companies problem with second hand games, they're not getting any compensation for resale, but what the hell do you want? There is a legitimate case to be made about piracy, ripping and burning games is a theft of Intellectual Property, but once you've paid for a license for a game it should be yours to do what you want with it.

Maybe the problem at heart here isn't so much with the consumer as it is with the developer. We're getting flooded with more and more "Must Play" games every year, and the price sure as hell isn't going down, your average 360/PS3 game is retailing for 60 bucks these days, and a lot of them are going for 70-80; I'm not even going to mention Special Editions, those are purely consumer optional and are rarely resold anyway.

So you take a slow economy, raise the price of software, and put out more crap than quality and then complain when people buy used at every option? Seems like a problem to me, and, again, not with the consumer.

I'd take this opportunity to cry about the coming flood of digital distribution, such as our good friends at Valve, but to be perfectly honest that was going to happen anyway. The only problem I have with digital distribution is once hardcopy games are gone will outfits like Steam still feel the need to keep their prices affordable?

Monday, May 17, 2010

MAD Magazine

I recently revived an interest in a very old friend, MAD Magazine. I almost literally grew up with this publication, the first copies I read were in the late 70's when my father was still buying them and I read it almost religiously until the very early 90's when I felt the art and writing were straying from what I considered prime material.

A couple weeks back I was in a comic book store and stumbled across a book that collected a bunch of MAD Oscar winner movie spoofs; I figured for 10 bucks how can I go wrong. Although many of them predated my original reading or postdated when I stopped it still managed to bring back fond memories and drove me to look for current publications.

One stop at their site later I knew I had to get reading this magazine again, however I was less than thrilled to find I couldn't get my hands on a copy anyplace. Apparently they have moved to a quarterly publishing scheme and the new issues weren't out until the beginning of May, at which point I got my new copy from a drugstore magazine rack (just like when I was a kid).

Then a strange thing happened this weekend. My family is getting ready to move so I was going through some boxes of books and papers buried in our basement when lo and behold I ran across a copy of Mad Magazine from 1983 (missing the cover like all true childhood treasures) featuring, among other things, spoofs of Tootsie and The Dark Crystal (both released in late 1982). I read it from missing cover to missing cover and have to say the magic is still there.

OK, maybe it's not 100% what it used to be, but times change and I think they have evolved as well as can be expected. My advice is, if you're thinking about new reading material give MAD a try, it's just good fun.

By the way, if you want an interesting story check out the bio on William Gaines, the creator and Publisher of Mad Magazine, you'll even find out why it's always been titles "MAD Magazine" instead of just "MAD"

Thursday, May 6, 2010

Star Wars Soundboard

Ever wanted to rock some Star Wars sound effects, or maybe capture some of the most exciting dialog to ever hit a movie theater's speakers? of course you have, and now you can.

Check it out, the Star Wars Mixing Board. Might be just what you need for your next ringtone.

Thursday, April 29, 2010

Jonah Hex

While I share my blog-mate's aversion to all things Megan Fox, I still have to say there looks like some cool shit going on here:


Keep in mind that Megan Fox will ruin a lot of what should have been good here, and I'm not much of a John Malkovich fan, but I mean crossbows shooting sticks of dynamite? That's pretty freakin' awesome.

Tuesday, April 27, 2010

Update: On-Line Gaming

A few months back I wrote a little bit about my commitment to start participating in more online gaming events, thereby expanding my horizons as not only a gamer but as a human being. 3 months later I think it's safe to say I'm happy with the size of human being I am.

First of, lets talk about Warcraft. I had planned to level a priest doing nothing but PvP, however, I neglected to notice how boring most PvP is and how much it takes to get XP in it, and that doesn't even take into consideration the the other players on your team. Seriously, they'll sell a keyboard and mouse to any idiot who can ask for one won't they? The final straw was the Warsong Gulch where a Night Elf Druid actually stopped and asked "How do I shapeshift?" in the middle of a battle.

I have had some success using the dungeon finder in Warcraft, but it's quite often too much to deal with on it's own as well. A run through Mauradon comes to mind; after spending 10 minutes waiting for a Tank to enter the group we finally get one who proceeds to agro no less than 15 elites and wipe the group in under 25 seconds. He then proceeded to announce that he had "played to much Warcraft for one night" so he was going to bed. The sheer douchebaggery of the whole thing left me more than a little speechless, seriously, this is someones idea of a good time? This was the capper on the infantile bickering, sheer class incompetence, and just plain rudeness I've come to expect from the dungeon finder.

Let's talk other games shall we? Well, to be fair the only other games I've played on line are Left 4 Dead 1 and 2 (I have yet to bring myself to go online with Borderlands), but i have to say, what problem do people playing Left 4 Dead have with microphones? I've gotten more shit from having a mike turned on (accidentally I might add) in that game than doing anything else in any other game ever. And do you think it would kill them to identify the person who they are complaining about their mike being on? Maybe, just maybe, that player didn't know it was turned on.

Left 4 Dead 2? Let me tell you the story about the dude who decided it would be fun to shoot me until my character died, steal my healthkit and run. The only thing I can figure is he wanted my character (Nick) and decided to make me rage quite; I don't rage quit, so he ended up quitting at the end of the level. Asshole (I said I don't rage quit, I never said I don't rage)!

Now true, these are the bad moments, but I only briefly touched on the not so bad moments that make up the majority of the rest of my game time. I don't need that crap, I can cause enough heartache and hassle in real life for myself without asking for it from digital jerkasses.

I'll continue playing online somewhat, you need a change from time to time, and it's impossible to solo WoW instances at the right level, but it's not going to be a defining influence on me anymore. Even PvP in WoW is going to take a major backseat, it doesn't really further me in the game and I just end up dealing with people anyway.

Seriously, I game to get away from people, not be forced to deal with them. What the hell is the big deal with on-line gaming anyway?

Monday, April 26, 2010

Comic Book Movies and Lou Ferrigno

This weekend I broke my blue ray ownership virginity and bought Iron Man. I totally forgot how awesome that movie was but sadly the same can't be said for all comic books turned movies. As a comic book nerd you would think I would love any movie based on a comic but you know I found that I don't like most of them. I'm to lazy to get into why I didn't like them as there's a lot of reasons some of them due to the fact I simply don't like the comic series. However, the following are some movies based of comics that I did like:

Iron Man - Downey is the perfect Tony Stark
Kick Ass - Different then the comic but concept of Hit Girl still broke new ground
Sin City - I just liked Marv
The Incredible Hulk (2008) - Not great but compared to the earlier attempt this was gold
The Punisher: War Zone - Captured the essence of the Punisher perfectly
The Punisher (1989) - Dolph actually worked as the Punisher
Batman (1989) - Keaton was the best batman and still is
The Crow - I might not like this movie as much today but at the time wow
V for Vendetta - I like most things with Natalie Portman in them

There might be one or two more but in a nut shell those are the only reasons I'm remotely excited about Iron Man 2, Thor, Green Lantern, and Captain America. Well I'm also excited about Thor due to the fact Natalie Portman is listed as Jane Foster.

When I think of Thor I think of The Incredible Hulk Returns which makes me think of Lou Ferrigno which lead me to the following golden you tube finds.





Thursday, April 22, 2010

So Who's Actually Trying to Take Over the World?

Is it Google or Facebook? According to this article I would have to say it's Facebook to be honest. I mean sure, Google is becoming a pervasive all encompassing entity in the cyber-world, but at the end of the day they actually serve a purpose and are giving me tools to enhance my work/leisure life.

Facebook on the other hand seems to exist for the sole purpose of making sure as many people as possible are in my business. Seriously, I actually consider what they are proposing to be a move towards infringing on my privacy; the only thing actually stopping it is right to choose to be a member of their networks. Now riddle me this: how far down the road will we be looking before it becomes a requisite to have Facebook account before you can use certain services online? I can definitely see you needing to use a Facebook ID to log into XBox live, or vice-versa, and that's only the first thing to come to mind.

I have always considered social networking to be largely a waste of time, but one that doesn't really hurt anyone as it's your choice to waste the time. Remember back when email first became big and spam first started? Wasn't long before it became an industry and now it's a business in itself creating the means to keep that crap from destroying our daily productivity. I can see the day when we spend more time refusing Facebook prompts than sorting through spam, and that is moving closer all the time. And that's just the e-side of things, never mind the real world implications of an even more increased stigma towards people who don't "Facebook" (You know when South Park gets something right, they get it 100% right).

At least Google is giving us tools while they take over the world, Facebook would have us playing Farmville as we trudge down the road to social gulags. I've considered it in the past, but I've just moved one helluva lot closer toward killing my Facebook account.

By the by, in my books, Twitter is now officially a notch above Facebook on the usefulness board! Maybe even two or three.